The Xeno Turkey Hunter Tourney is only a couple of days away. That means we need to get the prizes in place. That would be gift cards to Game Kastle for the top 3 winners. We have a $20 card for the best general, $15 for second place, and $10 for the third best army. That doesn't mean that the others who play aren't going to get something.
From my wife's recommendation, we're going to host a BBQ, post tourney. Yep, free food for the other gamers before the winners get to eat. If we get ambitious, my crafty wife is willing to make T-shirts. The question is what image should be created? Do people want an alien colored (read green or red) turkey in crosshairs, or a robo-turkey (ala Adeptus Turkeicus)?
Friday, July 31, 2009
Thursday, July 30, 2009
Green Armored Marines Tournament List
So to keep things rolling, I'm going to put up the list that I am currently planning on bringing to our speed bash.
HQ: Chaplain, Jump Pack
Troops: 10 man tactical, flamer, multi-melta, rhino, powerfist on sergeant
Troops: 10 man tactical, flamer, missile launcher, razorback, powerfist on sergeant
Fast Attack: 2 Attack bikes, multi-melta x2
Fast Attack: 10 man assualt squad, flamer x2, powerfist on sergeant
HS: 1 Predator, Autocannon, Heavy Bolter sponsoons
My biggest concern is that it's a lot of models for a 1 hour game. Everything is mobile though so it should be plenty of fun.
HQ: Chaplain, Jump Pack
Troops: 10 man tactical, flamer, multi-melta, rhino, powerfist on sergeant
Troops: 10 man tactical, flamer, missile launcher, razorback, powerfist on sergeant
Fast Attack: 2 Attack bikes, multi-melta x2
Fast Attack: 10 man assualt squad, flamer x2, powerfist on sergeant
HS: 1 Predator, Autocannon, Heavy Bolter sponsoons
My biggest concern is that it's a lot of models for a 1 hour game. Everything is mobile though so it should be plenty of fun.
Monday, July 27, 2009
Xeno Turkey Hunter Tourney
Hi All,
Here are the scenarios I'd like to post for the group to use at the tourney. It's the 2009 Adepticon scenarios: <http://www.adepticon.org/modules.php?name=Downloads&d_op=viewdownload&cid=25>
AdeptiCon 2009 Warhammer 40K Championships/Invitational Scenarios
0940kchamps.pdf
It's been used and tested.
Any comments or recommendations?
Here are the scenarios I'd like to post for the group to use at the tourney. It's the 2009 Adepticon scenarios: <http://www.adepticon.org/modules.php?name=Downloads&d_op=viewdownload&cid=25>
AdeptiCon 2009 Warhammer 40K Championships/Invitational Scenarios
0940kchamps.pdf
It's been used and tested.
Any comments or recommendations?
Sunday, July 26, 2009
Mini Tourney Army Build
For the Xeno Turkey Hunters Tourney, I believe I'm going to run a true Grey Knight list. I'll either proxy the figures, or get my butt in gear to build it. It's not too many miniatures because of the expensive list, but it will allow me to complete the rounds quickly while bringing a respectable amount of firepower. Which list should I run?
1000pts Grey Knight List 1:
HQ
Brother-Captain Hero w/Psycannon
4 Grey Knight Terminators w/a Psycannon
300pts
Troops
GK Squad 1
Justicar w/4 GK Power Armor
150pts
GK Squad 2
Justicar w/4 GK Power Armor
150pts
GK Squad 3
Justicar w/4 GK Power Armor
150pts
Heavy Support
Land Raider
250pts
998pts GK List 2:
HQ: Same as above (300pts)
Troops
GK1: Justicar w/5 GKPA with 1 Psycannon (200pts)
GK2: Justicar w/5 GKPA with 1 Psycannon (200pts)
GK3: Same as above (150pts)
Heavy Support
Dreadnought w/Twin-linked Lascannons, Missile Launcher, Extra Armor, Smoke Launchers
148pts
1000pts Grey Knight List 1:
HQ
Brother-Captain Hero w/Psycannon
4 Grey Knight Terminators w/a Psycannon
300pts
Troops
GK Squad 1
Justicar w/4 GK Power Armor
150pts
GK Squad 2
Justicar w/4 GK Power Armor
150pts
GK Squad 3
Justicar w/4 GK Power Armor
150pts
Heavy Support
Land Raider
250pts
998pts GK List 2:
HQ: Same as above (300pts)
Troops
GK1: Justicar w/5 GKPA with 1 Psycannon (200pts)
GK2: Justicar w/5 GKPA with 1 Psycannon (200pts)
GK3: Same as above (150pts)
Heavy Support
Dreadnought w/Twin-linked Lascannons, Missile Launcher, Extra Armor, Smoke Launchers
148pts
Sunday, July 12, 2009
Next Game
Hi All,
So July is here, and we need to find a day to play. What's the recommendation from everyone?
Update:
Well, it's the end of July, and we still haven't nailed down a day. So the recommendation will be Aug 15 (Saturday), with a game of WH Fantasy Battle. Who wants to play?
Update #2:
Looks like Aug 15th is a bad day to get everyone together. Email voting is pushing for Aug 9th for our gaming. Still waiting on a couple of responses to close out the voting.
So July is here, and we need to find a day to play. What's the recommendation from everyone?
Update:
Well, it's the end of July, and we still haven't nailed down a day. So the recommendation will be Aug 15 (Saturday), with a game of WH Fantasy Battle. Who wants to play?
Update #2:
Looks like Aug 15th is a bad day to get everyone together. Email voting is pushing for Aug 9th for our gaming. Still waiting on a couple of responses to close out the voting.
Thursday, July 2, 2009
Preliminary Rogue Warrior rules
All,
Due to copious amounts of free time this week, I've merged Dave's initial cut at the RW ruleset with Ron's skirmish rules, plus some additions of my own. It can be found here:
Basic RW rules.
Less complete are:
Fireteam rules.
Campaign rules.
The docs, as stored on GD, have comments as to who contributed what, but it didn't translate to the published Web versions. I'll see if I can otherwise label the text this weekend.
Post here or email me if you have comments.
Due to copious amounts of free time this week, I've merged Dave's initial cut at the RW ruleset with Ron's skirmish rules, plus some additions of my own. It can be found here:
Basic RW rules.
Less complete are:
Fireteam rules.
Campaign rules.
The docs, as stored on GD, have comments as to who contributed what, but it didn't translate to the published Web versions. I'll see if I can otherwise label the text this weekend.
Post here or email me if you have comments.
Saturday, June 27, 2009
Apocalypse - Defence of Alamo
Battle Report -
Seven armies arrived this weekend to battle out for Fort Alamo. The breakdown was 3 Space Marine armies of 1500 points each defending the Alamo from 4 Xeno armies: Orks, Eldar, Tyranids, and Necrons. With all the action, only highlights will be covered.
Turn 1 - Xeno
The Space Marine Defenders were forced to decide on their deployment without speaking to each other due to Jamming. After their deployment, 4 Orbital Bombardments landed around Ft. Alamo, inflicting major casualties to a Devastator squad and scattered losses elsewhere. After that initial bombardment, the various Xeno armies deep striked onto the battlefield. The Space Marines deployed a Disrupter Beacon to defend one flank, however the Hive Tyrant and his escorts landed in the area of the beacon. The Ork commander also ignored the beacon and landed the majority of his Boyz in two squads near the beacon. The deep strikers did take losses as they deployed; the Tyranids lost a Lictor near Fort Alamo, the Eldar lost a squad of Dire Avengers, and a Necron Warrior Squad was forced into reserves. Xeno shooting crumbled the defenders entrenched in a bunker, but was otherwise minimally effective.
Turn 1 - SM
The Space Marines maneuvered and shot the Orks, Eldar, and the Tyranids. The highlights were the SM Scouts rending the Hive Tyrant and his 3 Guards, wounding 1 and killing 1 Guard. The Master of the Forge rode out on a bike and fired his conversion beamer at a Wave Serpant and scattering his shot onto a War Walker, wiping it out. The spirit of Lord ChiHuaHua was envoked as 10 Genestealers and a Broodlord only inflicted 3 wounds to a SM Command Squad, and a 10 man SM Assault Squad charged into an Ork Boyz squad, taking out 1 while losing 4.
Turn 2 - Xeno
The Xenos shot up a number of Marine units, specifically the Dark Angels of IBM, and then went into assault. The Genestealers of Lenny charged and attacked a squad of SM, inflicting 9 wounds, but the SM armor saved all 9 from being lost. The Tyranids did redeem themselves with a charge by a Carnifex onto a Venerable Dreadnought and wiping the Dreadnought out. The Eldar Orbital Bombardment landed on the Dark Angel force, taking out a number of SM and immobilized the Whirlwind. The Orks assaulted the lone Predator, taking out all the weapons and tracks.

Turn 2 - SM
An Ork Big Mek had a chance to feel the boom of an Orbital Bombardment as it landed on him, flashing him and his thirty boyz to red steam. SM Terminators from reserve arrived and blasted the squad of Necron Destroyers, wiping out the 3 Necron. Between the shooting and assaults, the Ork Deff Kopters and Eldar Warp Spiders took the bulk of the loss. The continuing assault between Assault Marines and the Ork HQ left the Marines overrun and the Orks advancing on the center.
Turn 3 - Xeno
The Xeno forces all moved closer to Alamo in order to wipe out the Space Marines. Yet another scheduled bombardment further reduced the squads holding up inside, leaving behind a single Devastator, an immobilized Predator and a few handfuls of snipers. The Necron fired on an Ironclad Dreadnought and the SM Land Raider. The Dreadnought lost its seismic hammer while the Land Raider was shaken twice. The Eldar lost their Farseer to close combat with a Venerable Dreadnought. Then the Carnifex blew up the Land Raider with 5 attacks. The Ork HQ overran the Master of the Forge to no losses. The Terminators are in close combat against Gene Steallers. The Terminators lost 7 to 8 Genestealers and Broodlord. The isolated Predator was finally destroyed with some carefully aimed rokkits through its tailpipe. A lone Ork deffkopta chose to close to assault range on the Whirlwind. A pair of koptas and the Tyranid Tyrant smashed through the lone Devastator into the Alamo proper.
Turn 3 - SM
Movement for the SM was limited to nearly nothing. In the shooting phase, the aforementioned Ork deffcopta (having spent the assault phase taunting the Whirlwind instead of attacking) paid the price and was incinerated by a volley of Dragonfire rounds. Additional SM shooting caused 2 wounds against the Carnifex. The Dreadnought brought the close combat with the Seer Council to a close and cut them down as they fled. The Genestealers with the Broodlord completed their wipeout of the SM Terminators on the flank.

Final Thoughts -
The game was ended at Turn 3. The results for each army was 1-1 Xenos, with 2 contested (including the fortress itself) and 1 held with under 50% Orks, with the SM's pushed to the edge and may haven fallen in 1 more turn. Only the Eldar and Tyranids completed their personal objectives of using 3 psychic powers and defeating 3 units in assault. By vote, the SM hero of the hour was the Venerable Dreadnought, tooled to long range hitting, that eliminated the Farseer and his Seer Council in close combat. Genestealers with the Broodlord proved to be the unit of the day for the Xeno army, having destroyed 10 terminators and a command squad while losing 2 of their number.
Recommendation for the next game will be WHFB (in the desert), Mordheim (in the desert), and Rogue Warrior (probably in the desert). Voting to come.
Update: Added pictures.
Seven armies arrived this weekend to battle out for Fort Alamo. The breakdown was 3 Space Marine armies of 1500 points each defending the Alamo from 4 Xeno armies: Orks, Eldar, Tyranids, and Necrons. With all the action, only highlights will be covered.
The Space Marine Defenders were forced to decide on their deployment without speaking to each other due to Jamming. After their deployment, 4 Orbital Bombardments landed around Ft. Alamo, inflicting major casualties to a Devastator squad and scattered losses elsewhere. After that initial bombardment, the various Xeno armies deep striked onto the battlefield. The Space Marines deployed a Disrupter Beacon to defend one flank, however the Hive Tyrant and his escorts landed in the area of the beacon. The Ork commander also ignored the beacon and landed the majority of his Boyz in two squads near the beacon. The deep strikers did take losses as they deployed; the Tyranids lost a Lictor near Fort Alamo, the Eldar lost a squad of Dire Avengers, and a Necron Warrior Squad was forced into reserves. Xeno shooting crumbled the defenders entrenched in a bunker, but was otherwise minimally effective.
Turn 1 - SM
The Space Marines maneuvered and shot the Orks, Eldar, and the Tyranids. The highlights were the SM Scouts rending the Hive Tyrant and his 3 Guards, wounding 1 and killing 1 Guard. The Master of the Forge rode out on a bike and fired his conversion beamer at a Wave Serpant and scattering his shot onto a War Walker, wiping it out. The spirit of Lord ChiHuaHua was envoked as 10 Genestealers and a Broodlord only inflicted 3 wounds to a SM Command Squad, and a 10 man SM Assault Squad charged into an Ork Boyz squad, taking out 1 while losing 4.
Turn 2 - Xeno
The Xenos shot up a number of Marine units, specifically the Dark Angels of IBM, and then went into assault. The Genestealers of Lenny charged and attacked a squad of SM, inflicting 9 wounds, but the SM armor saved all 9 from being lost. The Tyranids did redeem themselves with a charge by a Carnifex onto a Venerable Dreadnought and wiping the Dreadnought out. The Eldar Orbital Bombardment landed on the Dark Angel force, taking out a number of SM and immobilized the Whirlwind. The Orks assaulted the lone Predator, taking out all the weapons and tracks.
Turn 2 - SM
An Ork Big Mek had a chance to feel the boom of an Orbital Bombardment as it landed on him, flashing him and his thirty boyz to red steam. SM Terminators from reserve arrived and blasted the squad of Necron Destroyers, wiping out the 3 Necron. Between the shooting and assaults, the Ork Deff Kopters and Eldar Warp Spiders took the bulk of the loss. The continuing assault between Assault Marines and the Ork HQ left the Marines overrun and the Orks advancing on the center.
Turn 3 - Xeno
The Xeno forces all moved closer to Alamo in order to wipe out the Space Marines. Yet another scheduled bombardment further reduced the squads holding up inside, leaving behind a single Devastator, an immobilized Predator and a few handfuls of snipers. The Necron fired on an Ironclad Dreadnought and the SM Land Raider. The Dreadnought lost its seismic hammer while the Land Raider was shaken twice. The Eldar lost their Farseer to close combat with a Venerable Dreadnought. Then the Carnifex blew up the Land Raider with 5 attacks. The Ork HQ overran the Master of the Forge to no losses. The Terminators are in close combat against Gene Steallers. The Terminators lost 7 to 8 Genestealers and Broodlord. The isolated Predator was finally destroyed with some carefully aimed rokkits through its tailpipe. A lone Ork deffkopta chose to close to assault range on the Whirlwind. A pair of koptas and the Tyranid Tyrant smashed through the lone Devastator into the Alamo proper.
Turn 3 - SM
Movement for the SM was limited to nearly nothing. In the shooting phase, the aforementioned Ork deffcopta (having spent the assault phase taunting the Whirlwind instead of attacking) paid the price and was incinerated by a volley of Dragonfire rounds. Additional SM shooting caused 2 wounds against the Carnifex. The Dreadnought brought the close combat with the Seer Council to a close and cut them down as they fled. The Genestealers with the Broodlord completed their wipeout of the SM Terminators on the flank.
Final Thoughts -
The game was ended at Turn 3. The results for each army was 1-1 Xenos, with 2 contested (including the fortress itself) and 1 held with under 50% Orks, with the SM's pushed to the edge and may haven fallen in 1 more turn. Only the Eldar and Tyranids completed their personal objectives of using 3 psychic powers and defeating 3 units in assault. By vote, the SM hero of the hour was the Venerable Dreadnought, tooled to long range hitting, that eliminated the Farseer and his Seer Council in close combat. Genestealers with the Broodlord proved to be the unit of the day for the Xeno army, having destroyed 10 terminators and a command squad while losing 2 of their number.
Recommendation for the next game will be WHFB (in the desert), Mordheim (in the desert), and Rogue Warrior (probably in the desert). Voting to come.
Update: Added pictures.
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