During the night the raiders revel in drug induced dance and song. Root partakes and has horrific visions and passes out. In the morning the privateers (Root, Rook and Captain Lovelace) attempt to release the captive crewmen without alerting the raiders. They manage to get most of the cages free without alerting anyone but the last sends a piercing screech ringing out across the compound. The adventurers have to battle a hoard of raiders and a technical with a heavy machine gun mounted on the back and fight their way back into the palace where they meet the mentally retarded but deadly giant Mongo and his flame thrower. They manage to subdue him then make their way to the front entrance where Lieutenant Gil and his men are doing battle with more raiders, this time armed with grenade launchers. Several of Gil's men go down but they manage to wheel into the compound and pick the adventurers up but not before the adventurers manage to kill Lobax.
The freighter captain is true to his word and the adventurers leave Ferngarden, headed home to Footfall. On the way the onboard gellar field fails and Root is assaulted by a demon. Rook also has a visitation from a demonic entity from his dark past at the same time.
After landing at Footfall the adventurers learn that Tristan Lovelace has done nothing to find a buyer for their drugs. No matter, they find one themselves, one Logan the Good. Also, they get several offers of work. One is a request from an investor in a lost colony to investigate what happened to it, another is a request from Captain Keel of the Imperial Navy to investigate the disappearance of an Imperial Envoy in a long lost colony that used to belong to the Lovelaces.
Miguelito Lovelace gets a drink at the Adventurer's Club, a small tavern that is patronized by the likes of Rogue Traders, merchant princes, pirates and other frontier adventurers. There he learns more about the Righteous Path, a lost treasure ship and a planet called Rain that promises a hoard of xenotech... if one is brave enough to slip past the xenos that guard it.
Wanting to get on the good side of the Imperial Navy and seeing an opportunity to reclaim a valuable colony, the adventurers agree to Keel's proposal and set out after the Imperial envoy.
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts
Wednesday, May 8, 2013
Sunday, April 14, 2013
Nemo's Rogue Trader RPG: The Trouble with Bandits
Our intrepid adventurers discover their Rogue Trader captain, Captain Miguelito Lovelace, captured by the bandits. They break him out of captivity. With the help of their newly hired mercenaries, led by Lieutenant Gil, they conquer and subjugate the bandit hideout. They discover a cache of valuable drugs and the location of the Blood Steer Big Boss, Lobax. The adventurers move on to the abandoned laboratory where they encounter genestealers that had escaped from their experimentation chambers. They then enter into a deal with drug lord Lobax, but renege when they discover a captive freighter captain and his navigator in the bandit camp. Is this their ticket off the planet?
Monday, March 4, 2013
Nemo's Rogue Trader RPG: Stranded on Ferngarden
With no work, their Rogue Trader captain Tristan Lovelace involved in projects of his own, and their ship undergoing repairs, Rook, an astropath transcendent, and Root, an explorator (no relation!), join, temporarily, with the famous Rogue Trader Captain Julius "Marvelous". Quickly the players find Julius is odd, to say the least. Condemned by Julius' witch, Mida, as mutineers, they are left stranded on a backwater frontier world, Ferngarden, where the main export is former residents fleeing the planet.
Making the most of their situation, Rook and Root hire a driver and a troop of imperial guardsmen turned mercenaries, who claim that their unit was "disbanded." They head into the desert. There they find a village in need of defense from leather-clad, mohawked desert raiders. They help the bumpkins and have infiltrated the raider base in the mountains...
Saturday, December 5, 2009
RPG Session

I've heard murmurings of possibly playing an rpg. I'm curious to see what everyone thinks. I'd be down for any game set in D&D 3.5 (maybe D&D 4th, don't know anything about it though), World of Darkness (Vampire, Werewolf, Mage, Mortals), Dark Heresy or Call of Cthulhu (Delta Green or regular). Let me see if I can get a poll up and going. I can run a game if needed.
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