Wednesday, May 8, 2013

Nemo's Rogue Trader RPG: Back to the Business of Dynasty

During the night the raiders revel in drug induced dance and song. Root partakes and has horrific visions and passes out. In the morning the privateers (Root, Rook and Captain Lovelace) attempt to release the captive crewmen without alerting the raiders. They manage to get most of the cages free without alerting anyone but the last sends a piercing screech ringing out across the compound. The adventurers have to battle a hoard of raiders and a technical with a heavy machine gun mounted on the back and fight their way back into the palace where they meet the mentally retarded but deadly giant Mongo and his flame thrower. They manage to subdue him then make their way to the front entrance where Lieutenant Gil and his men are doing battle with more raiders, this time armed with grenade launchers. Several of Gil's men go down but they manage to wheel into the compound and pick the adventurers up but not before the adventurers manage to kill Lobax.

The freighter captain is true to his word and the adventurers leave Ferngarden, headed home to Footfall. On the way the onboard gellar field fails and Root is assaulted by a demon. Rook also has a visitation from a demonic entity from his dark past at the same time.

After landing at Footfall the adventurers learn that Tristan Lovelace has done nothing to find a buyer for their drugs. No matter, they find one themselves, one Logan the Good. Also, they get several offers of work. One is a request from an investor in a lost colony to investigate what happened to it, another is a request from Captain Keel of the Imperial Navy to investigate the disappearance of an Imperial Envoy in a long lost colony that used to belong to the Lovelaces.

Miguelito Lovelace gets a drink at the Adventurer's Club, a small tavern that is patronized by the likes of Rogue Traders, merchant princes, pirates and other frontier adventurers. There he learns more about the Righteous Path, a lost treasure ship and a planet called Rain that promises a hoard of xenotech... if one is brave enough to slip past the xenos that guard it.

Wanting to get on the good side of the Imperial Navy and seeing an opportunity to reclaim a valuable colony, the adventurers agree to Keel's proposal and set out after the Imperial envoy.

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